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4+1 Architecture



The "4+1" View Model of Software Architecture

It is a model for describing the architecture of software-intensive systems, based on the use of multiple, concurrent views. This use of multiple views allows to address separately the concerns of the various 'stakeholders' of the architecture: end-user, developers, systems engineers, project managers, etc., and to handle separately the functional and non functional requirements.

Software architecture deals with abstraction, with decomposition and composition, with style and esthetics. To describe software architecture, we use a model composed of multiple views or perspectives. In order to eventually address large and challenging architectures, the model proposed is made up of five main views.

• The logical view, which is the object model of the design (when an object-oriented design method is used),

• The process view, which captures the concurrency and synchronization aspects of the design,

• The physical view, which describes the mapping(s) of the software onto the hardware and reflects its distributed aspect,

• The development view, which describes the static organization of the software in its development environment.

The description of an architecture which is nothing but the decisions made can be organized around these four views, and then illustrated by a few selected use cases, or scenarios which become a fifth view. The architecture is in fact partially evolved from these scenarios.


ref:

Introducing the 4+1 view model - http://www.ibm.com/developerworks/wireless/library/wi-arch11/

Architectural Blueprints—The “4+1” View Model of Software Architecture - http://www.cs.ubc.ca/~gregor/teaching/papers/4+1view-architecture.pdf

"The 4+1 Vew Model of Architecture" by PHILIPPE B . KRUCHTEN - http://www.ics.uci.edu/~andre/ics223w2006/kruchten3.pdf

Understanding Software Architecture - http://www.ug.it.usyd.edu.au/~iango/home/ESA-Chapter-1.pdf

Labels: SOFTWARE DESIGN

ShellCode

In computer security, a shellcode is a small piece of code used as the payload in the exploitation of a software vulnerability. It is called "shellcode" because it typically starts a command shell from which the attacker can control the compromised machine. Shellcode is commonly written in machine code, but any piece of code that performs a similar task can be called shellcode. Because the function of a payload is not limited to merely spawning a shell, some have suggested that the name shellcode is insufficient.

The payload is the actual data, or the cargo, carried by the headers. When referring to a computer exploit, the payload is the effect caused by a virus or other malicious code executed by the exploit on the target computer. The payload of a virus may include moving, altering, overwriting, and deleting files, or other destructive activity.

ref:

Shellcode - http://en.wikipedia.org/wiki/Shellcode

Shellcode Tutorial - http://projectshellcode.com/?q=node/20

Windows Shellcode CodeProject - http://www.codeproject.com/Tips/60571/simple-windows-shellcode-invoke-message-box.aspx

Understanding Windows Shellcode - http://www.hick.org/code/skape/papers/win32-shellcode.pdf

Windows Syscall Shellcode - http://www.symantec.com/connect/articles/windows-syscall-shellcode

Windows Shellcode Mastery - http://www.blackhat.com/presentations/bh-europe-09/Caillat/BlackHat-Europe-09-Caillat-Wishmaster-slides.pdf

Shellcode Programming - http://www.l0t3k.org/programming/docs/shellcode/

Shellcoding for Linux and Windows - http://www.vividmachines.com/shellcode/shellcode.html

Writing Shellcode - http://www.safemode.org/files/zillion/shellcode/doc/Writing_shellcode.html

Linux Shellcode - http://www.tenouk.com/Bufferoverflowc/Bufferoverflow5.html

Designing Shellcode demystified - http://www.enderunix.org/docs/en/sc-en.txt

Network level polymorphic Shellcode detection - http://dcs.ics.forth.gr/Activities/papers/emulation.dimva06.pdf

Shellcode detection Library(x86 Shellcode detection and emulation (libEmu)) - http://libemu.carnivore.it/

Labels: SOFTWARE SECURITY
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