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Internet of Things(IoT)

The Internet of Things (IoT) is the interconnection of uniquely identifiable embedded computing devices within the existing Internet infrastructure. Typically, IoT is expected to offer advanced connectivity of devices, systems, and services that goes beyond machine-to-machine communications(M2M) and covers a variety of protocols, domains, and applications. The interconnection of these embedded devices is expected to usher in automation in nearly all fields.

The Internet of Things (IoT) is the network of physical objects accessed through the Internet as defined by technology analysts and visionaries. These objects contain embedded technology to interact with internal states or the external environment. In other words, when objects can sense and communicate, it changes how and where decisions are made, and who makes them. A common first step toward the IoT is converting networks on proprietary protocols to IP-based networks.



The IoT needs standard protocols. Popular Open source IoT protocols are CoAP, MQTT, ETSI SmartM2M or LwM2M. Two of the most promising for small devices are -
  • CoAP(Constrained Application Protocol)
  • MQTT(Message Queuing Telemetry Transport)
CoAP is designed for interoperability with the web. MQTT gives flexibility in communication patterns and acts purely as a pipe for binary data.

CoAP
CoAP is the Constrained Application Protocol from the CoRE (Constrained Resource Environments) IETF group. Like HTTP, CoAP is a document transfer protocol. Unlike HTTP, CoAP is designed for the needs of constrained devices. CoAP packets are much smaller than HTTP TCP flows. Bitfields and mappings from strings to integers are used extensively to save space. Packets are simple to generate and can be parsed in place without consuming extra RAM in constrained devices.

CoAP runs over UDP not TCP. Clients and servers communicate through connectionless datagrams. Retries and reordering are implemented in the application stack. Removing the need for TCP may allow full IP networking in small microcontrollers. CoAP allows UDP broadcast and multicast to be used for addressing. CoAP follows a client/server model. Clients make requests to servers, servers send back responses. Clients may GET, PUT, POST and DELETE resources. CoAP is designed to interoperate with HTTP and the RESTful web at large through simple proxies. As CoAP is datagram based, it may be used on top of SMS and other packet based communications protocols. tinydtls is a library for Datagram Transport Layer Security (DTLS) covering both the client and the server state machine. It is implemented in C and provides support for the mandatory cipher suites specified in CoAP.

MQTT
MQTT is a publish/subscribe messaging protocol designed for lightweight M2M communications. It was originally developed by IBM and is now an open standard. MQTT has a client/server model, where every sensor is a client and connects to a server, known as a broker over TCP. MQTT is message oriented. Every message is a discrete chunk of data, opaque to the broker. Every message is published to an address, known as a topic. Clients may subscribe to multiple topics. Every client subscribed to a topic receives every message published to the topic.

Popular Open Source IoT Operating Systems -
  • Contiki
  • TinyOS
  • RIOT
  • mbedOS
  • FreeRTOS
  • Google Brillo

ref:

Wiki - http://en.wikipedia.org/wiki/Internet_of_Things

Open Interconnect Consortium(OIC) - 
http://openinterconnect.org/

AllSeen Alliance - https://allseenalliance.org/

Qualcomm Allseen Alliance source code download - https://allseenalliance.org/developers/download

Intel iotivity source code download - https://www.iotivity.org/downloads

IoT standards - iot.eclipse.org— Standards

Google Thread IoT - http://www.threadgroup.org/

Industrial Internet Consortium - http://www.iiconsortium.org/

Google Nest and others group - http://www.threadgroup.org/

Apple HomeKit - https://developer.apple.com/homekit/

IoT overview -

  • http://www.cisco.com/web/solutions/trends/iot/overview.html
  • http://www.microsoft.com/windowsembedded/en-us/internet-of-things.aspx
  • http://www-01.ibm.com/software/info/internet-of-things/
  • http://www.businessinsider.com/enterprise-growth-in-the-internet-of-things-market-2014-8
  • http://www.mckinsey.com/insights/high_tech_telecoms_internet/the_internet_of_things
IoT protocols(MQTT, CoAP) - http://www.eclipse.org/community/eclipse_newsletter/2014/february/article2.php

libcoap: CoAP implementation in C - http://sourceforge.net/projects/libcoap/

tinyDtls - https://projects.eclipse.org/projects/iot.tinydtls

micro-ecc - https://github.com/kmackay/micro-ecc

jCoAP: CoAP implementation in Java - https://code.google.com/p/jcoap/

CoAP.net: CoAP implementation in C# - http://sourceforge.net/projects/coapnet/

CoRE (Constrained Resource Environments) - https://datatracker.ietf.org/doc/charter-ietf-core/

Open IoT stack for Java - http://iot.eclipse.org/java/download/

Intel IoT developer kit - https://software.intel.com/en-us/blogs/2014/09/08/announcing-intel-iot-developer-kit

Eclipse C/C++ IDE for Intel Galileo/Edison - https://software.intel.com/en-us/getting-started-for-c-c-plus-plus-eclipse-galileo-and-edison



Labels: EMBEDDED SYSTEMS, INTERNET OF THINGS, LATEST TECHNOLOGY

Arduino Development

Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.

Arduino is a single-board microcontroller, intended to make building interactive objects or environments more accessible. The hardware consists of an open-source hardware board designed around an 8-bit Atmel AVR microcontroller, or a 32-bit Atmel ARM. Current models feature a USB interface, 6 analog input pins, as well as 14 digital I/O pins that accommodate various extension boards.


Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators. The microcontroller on the board is programmed using the Arduino programming language and the Arduino development environment. Arduino projects can be stand-alone or they can communicate with software on running on a computer (e.g. Flash, Processing, MaxMSP. The boards can be built by hand or purchased preassembled; the software can be downloaded for free. The hardware reference designs (CAD files) are available under an open-source license, you are free to adapt them to your needs.


avr-gcc, avr-g++, avr-objcopy, avrdude are the tools used in compiling 'C' code on arduino.


ref:


wiki - http://en.wikipedia.org/wiki/Arduino


Arduino website - http://www.arduino.cc/


Opensource Hardware Group(All about Arduino) - http://opensourcehardwaregroup.com/


Arduino IDE - http://arduino.cc/en/main/software


Arduino development environment - http://arduino.cc/en/guide/Environment


Arduino Development tools - http://playground.arduino.cc/Main/DevelopmentTools


Arduino library - https://github.com/arduino/Arduino/tree/master/hardware/arduino/cores/arduino


Arduino Makefile - https://github.com/sudar/Arduino-Makefile


Programming Arduino Uno in pure C/C++ - 

  • https://code.google.com/p/arduino/wiki/BuildProcess
  • https://balau82.wordpress.com/2011/03/29/programming-arduino-uno-in-pure-c/
  • https://www.ashleymills.com/node/327
  • http://www.wikihow.com/Write-Arduino-Software-in-C
Arduino IDE for Microsoft Visual Studio and Atmel Studio - http://www.visualmicro.com/

Introduction to Arduino - http://www.instructables.com/id/Intro-to-Arduino/


Intel Arduino compatible Galileo board - http://www.intel.com/content/www/us/en/do-it-yourself/galileo-maker-quark-board.html


Arduiono IDE and sketch development overview - http://opensourcehardwaregroup.com/tutorial-3-arduino-ide-and-sketch-overview/


Arduino boards summary - http://www.hobbytronics.co.uk/arduino-summary


Advanced Arduino Hacking - https://pragprog.com/magazines/2011-04/advanced-arduino-hacking


Arduino Books(https://drive.google.com/folderview?id=0B5BO97vHUkN2VzEzTXFtRS1tSXc&usp=sharing_eid) -

  • Beginning Arduino, 2nd Edition: https://drive.google.com/file/d/0B_hC-3L4eq17T0tsMmxwSk1fUVk/view?usp=sharing_eid
  • Getting Started with Arduino v2: https://drive.google.com/file/d/0B_hC-3L4eq17aTdtWUxsRm85Wm8/view?usp=sharing_eid
  • Exploring Arduino: Tools and Techniques for Engineering Wizardry: https://drive.google.com/file/d/0B_hC-3L4eq17NzdxSmZTbVk1dE0/view?usp=sharing_eid
  • Arduino - A Quick Start Guide Quick Start Guide: https://drive.google.com/file/d/0B_hC-3L4eq17NjR4U1NaWktqMEk/view?usp=sharing_eid

Arduino Cookbooks -


Arduino Cookbook 2nd edition - 

  • https://drive.google.com/file/d/0B_hC-3L4eq17cVdwTTlDMUFCM1k/view?usp=sharing_eid
  • http://www.mogi.bme.hu/letoltes/MECHATRONIKAI%20&%20IR%C3%81NY%C3%8DT%C3%81STECHNIKAI%20T%C3%81RGYAK/MECHATRONIKAI%20SZIMULACIOK/Ardunio/Arduino_CookBook_2nd_edition.pdf
Arduino Cookbook 1st edition - 
  • https://drive.google.com/file/d/0B_hC-3L4eq17djIyeGttX1p1bXc/view?usp=sharing_eid
  • http://juniorfall.files.wordpress.com/2011/11/arduino-cookbook.pdf

Labels: EMBEDDED SYSTEMS, INTERNET OF THINGS, LATEST TECHNOLOGY

Functional Programming Overview

Functional programming is a style of programming which models computations as the evaluation of expressions. Functional Programming is when functions, not objects or procedures, are used as the fundamental building blocks of a program. Functions in this sense, not to be confused with 'C' language functions which are just procedures, are analogous to mathematical equations: they declare a relationship between two or more entities. Functional Programming, however, is not about mathematics but about abstraction and reducing complexity: as such, it provides a powerful paradigm in which to tackle complex, real-world programming tasks.

From pragmatic perspective, a beginner needs to understand only two concepts(Immutability and statelessness) in order to use it for everyday Functional Programming applications - 

First, data in functional programs should be immutable, which sounds serious but just means that it should never change. At first, this might seem odd (after all, who needs a program that never changes anything?), but in practice, you would simply create new data structures instead of modifying ones that already exist. For example, if you need to manipulate some data in an array, then you’d make a new array with the updated values, rather than revise the original array. Easy!

Secondly, functional programs should be stateless, which basically means they should perform every task as if for the first time, with no knowledge of what may or may not have happened earlier in the program’s execution. Combined with immutability, this helps us think of each function as if it were operating in a vacuum, blissfully ignorant of anything else in the application besides other functions. In more concrete terms, this means that your functions will operate only on data passed in as arguments and will never rely on outside values to perform their calculations.

The special characteristics and advantages of functional programming are often summed up more or less as follows. Functional programs contain no assignment statements, so variables, once given a value, never change. More generally, functional programs contain no side-effects at all. A function call can have no effect other than to compute its result. This eliminates a major source of bugs, and also makes the order of execution irrelevant — since no side effect can change an expression’s value, it can be evaluated at any time. This relieves the programmer of the burden of prescribing the flow of control. Since expressions can be evaluated at any time, one can freely replace variables by their values and vice versa - that is, programs are “referentially transparent”.

Prominent functional programming languages are Scheme, Haskell, OCaml, Erlang, Clojure, Racket, F#, Common Lisp, Scala ..

ref:

Functional Programming - http://en.wikipedia.org/wiki/Functional_programming

Introduction to Functional programming - http://www.smashingmagazine.com/2014/07/02/dont-be-scared-of-functional-programming/

Why Functional Programming matters - http://www.cse.chalmers.se/~rjmh/Papers/whyfp.pdf, http://worrydream.com/refs/Hughes-WhyFunctionalProgrammingMatters.pdf

Conception, Evolution, and Application of Functional Programming  Languages - http://www.utdallas.edu/~kXh060100/cs6301fa14/p359-hudak.pdf

Functional programming: A step backward - http://www.javaworld.com/article/2078610/java-concurrency/functional-programming--a-step-backward.html

erlang documentation - http://www.erlang.org/doc/pdf/otp-system-documentation.pdf

Haskell - http://www.haskell.org/haskellwiki/Haskell

Misc - 
  • http://www.haskell.org/haskellwiki/Functional_programming
  • http://c2.com/cgi/wiki?FunctionalProgramming

Labels: TECHNICAL MISCELLANEOUS

Bluetooth Technology Overview

Bluetooth is a wireless technology for creating personal networks operating in the 2.4 GHz unlicensed band, with a range of 10 meters. Networks are usually formed ad-hoc from portable devices such as cellular phones, handhelds, and laptops. Unlike Wi-Fi wireless technology, Bluetooth offers higher level service profiles, such as FTP-like file servers, file pushing, voice transport, serial line emulation, and more. RFCOMM(Radio Frequency Communication) protocol provides emulation of serial ports over the L2CAP protocol. RFCOMM is a simple transport protocol, with additional provisions for emulating the 9 circuits of RS-232 (EIATIA-232-E) serial ports. It supports up to 60 simultaneous connections (RFCOMM channels) between two Bluetooth devices. RFCOMM is intended to cover applications that make use of the serial ports of the devices in which they reside. The communication segment is a direct connect Bluetooth link from one device to another.

Bluetooth Low Energy(BLE) or Bluetooth LE, marketed as Bluetooth Smart, is a wireless personal area network technology designed and marketed by the Bluetooth Special Interest Group. Compared to Classic Bluetooth, Bluetooth Smart is intended to provide considerably reduced power consumption and cost while maintaining a similar communication range. Bluetooth Smart uses the same 2.4 GHz radio frequencies as Classic Bluetooth, which allows dual-mode devices to share a single radio antenna. LE does, however, use a simpler modulation system. Bluetooth v4.0 standard is the creation of dual-mode capabilities that allow for classic Bluetooth operation as well as Bluetooth low energy support – the best of both worlds.  The latest Bluetooth specification uses a service-based architecture based on the attribute protocol (ATT). All communication in low energy takes place over the Generic Attribute Profile (GATT). An application or another profile uses the GATT profile so a client and server can interact in a structured way.The server contains a number of attributes, and the GATT Profile defines how to use the Attribute Protocol to discover, read, write and obtain indications. These features support a service-based architecture. The services are used as defined in the profile specifications. GATT enables you to expose service and characteristics defined in the profile specification.The GATT profile is also part of the core and defined in the core specification.

BlueZ: BlueZ is the Bluetooth stack for Linux kernel-based family of operating systems.

BlueZ BLE "C" API:
hci_le_set_scan_enable
hci_le_set_scan_parameters
hci_open_dev

BlueZ Bluetooth "C" API:
hci_inquiry
hci_open_dev

BLE "C" Programming Overview:


Call hci_le_set_scan_parameters to set options, setsockopt(SOL_HCI, HCI_FILTER, filter) to just get LE scan events and then callhci_le_set_scan_enable to turn on scanning(there's a function called hci_get_route to get an available device number). Each device connection was made with a socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP) which you then tell to connect to a particular device by calling connect on the socket with a struct sockaddr_l2 that has the particular device address in it.

ref:

Bluetooth specifications - 
  • https://www.bluetooth.org/en-us/specification/adopted-specifications
  • http://chapters.comsoc.org/vancouver/BTLER3.pdf
Bluetooth SIG(Special Interest Group) - https://www.bluetooth.org/en-us

Bluetooth developer portal - https://developer.bluetooth.org/TechnologyOverview/Pages/RFCOMM.aspx

BLE(Bluetooth Low Energy) - http://en.wikipedia.org/wiki/Bluetooth_low_energy

Bluetooth libraries - http://www.jenkinssoftware.com/raknet/manual/bluetooth.html

Linux Bluetooth library , BlueZ - http://www.bluez.org/

Introduction to Bluetooth programming - http://people.csail.mit.edu/albert/bluez-intro/

Best Practices for Bluetooth Development - http://commondatastorage.googleapis.com/io-2013/presentations/129%20-%20Bluetooth%20Best%20Practices.pdf

Bluetooth Specification RFCOMM with Application - http://hccc.ee.ccu.edu.tw/courses/bt/vg/rfcomm.pdf

Linux Bluetooth code - 
  • http://lxr.free-electrons.com/source/net/bluetooth/
  • http://lxr.free-electrons.com/source/include/net/bluetooth/rfcomm.h
Android Bluetooth overview - http://developer.android.com/guide/topics/connectivity/bluetooth.html

Android audio native programming using OpenSL ES - http://audioprograming.wordpress.com/2012/03/03/android-audio-streaming-with-opensl-es-and-the-ndk/


BlueNMEA is an Android application which sends location data over Bluetooth (RFCOMM) or TCP in the NMEA format - http://max.kellermann.name/projects/blue-nmea/


Misc - http://www.bluetooth.com/Pages/Bluetooth-Home.aspx

BlueZ Ble Server(Advertiser) - https://gist.github.com/AlexanderLea/8e4a7ff46dcfa42ce565


BlueZ Ble Client - https://github.com/carsonmcdonald/bluez-experiments/blob/master/experiments/scantest.c


BlueZ - 

  1. BlueZ - http://www.bluez.org/, http://sourceforge.net/projects/bluez/
  2. How to setup Bluetooth - http://www.thinkwiki.org/wiki/How_to_setup_Bluetooth
  3. BlueZ - https://wiki.archlinux.org/index.php/bluetooth
  4. Linux BlueZ programming introduction - http://people.csail.mit.edu/albert/bluez-intro/
  5. Linux BlueZ Howto - http://www.tik.ee.ethz.ch/~beutel/pub/bluezhowto.pdf
  6. Linux VHCI(Virtual Host Controller Interface) driver - https://sourceforge.net/projects/usb-vhci/

Labels: MOBILE APPLICATION DEVELOPMENT, WIRELESS DEVELOPMENT
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Krishna Kishore Koney
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My Other Blogs

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WINNING vs LOSING

Hanging on, persevering, WINNING
Letting go, giving up easily, LOSING

Accepting responsibility for your actions, WINNING
Always having an excuse for your actions, LOSING

Taking the initiative, WINNING
Waiting to be told what to do, LOSING

Knowing what you want and setting goals to achieve it, WINNING
Wishing for things, but taking no action, LOSING

Seeing the big picture, and setting your goals accordingly, WINNING
Seeing only where you are today, LOSING

Being determined, unwilling to give up WINNING
Gives up easily, LOSING

Having focus, staying on track, WINNING
Allowing minor distractions to side track them, LOSING

Having a positive attitude, WINNING
having a "poor me" attitude, LOSING

Adopt a WINNING attitude!

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who am i

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Krishna Kishore Koney

Blogging is about ideas, self-discovery, and growth. This is a small effort to grow outside my comfort zone.

Most important , A Special Thanks to my parents(Sri Ramachandra Rao & Srimathi Nagamani), my wife(Roja), my lovely daughter (Hansini) and son (Harshil) for their inspiration and continuous support in developing this Blog.

... "Things will never be the same again. An old dream is dead and a new one is being born, as a flower that pushes through the solid earth. A new vision is coming into being and a greater consciousness is being unfolded" ... from Jiddu Krishnamurti's Teachings.

Now on disclaimer :
1. Please note that my blog posts reflect my perception of the subject matter and do not reflect the perception of my Employer.

2. Most of the times the content of the blog post is aggregated from Internet articles and other blogs which inspired me. Due respect is given by mentioning the referenced URLs below each post.

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Failure is not falling down, it is not getting up again. Success is the ability to go from failure to failure without losing your enthusiasm.

Where there's a Will, there's a Way. Keep on doing what fear you, that is the quickest and surest way to to conquer it.

Vision is the art of seeing what is invisible to others. For success, attitude is equally as important as ability.

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Blogs@Google

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Berklee Blogs » Technology

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Martin Fowler's Bliki

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TED Blog

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Psychology Today Blogs

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Aryaka Insights

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The Pragmatic Engineer

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Stanford Online

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AI at Wharton

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Hugging Face - Blog

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BYTE BYTE GO - YOUTBUE

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Google Cloud Tech

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3Blue1Brown

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Bloomberg Originals

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Dwarkesh Patel Youtube Channel

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Reid Hoffman

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Aswath Damodaran

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